The connection was lost. Trying to connect again.

/usr/people/flexion

@flexion@oldbytes.space View on oldbytes.space

In love with #SiliconGraphics, OS/2, #ChipTune music, and Björk Guðmundsdóttir; full-time IRIX developer; #demoscene coder; FidoNet 2:301/708; ICQ 2278816;
Neurodivergent + segfaulting; /he/him/13w3;

OS
IRIX64
CPU_ARCH
MIPS
BYTE_ORDER
Big endian
COMPILER
MIPSpro 7.4.4m
  • 5 posts
/usr/people/flexion @flexion@oldbytes.space

Video of Project Genesis demo on IRIX (WIP)

· Public

/usr/people/flexion @flexion@oldbytes.space

Project Genesis demo now runs on IRIX 💎
Most of the porting work was done by Nuclear. I only fixed the 64 bit pointer stuff and some big endian changes for IRIX. It's not complete yet, one scene still doesn't render properly.

· Public

/usr/people/flexion @flexion@oldbytes.space

and SGINet installer for IRIX 5 finally also adds icons and a new tab to the Icon Catalog (iconbook) 🥳

· Public

/usr/people/flexion @flexion@oldbytes.space

Nice to see more people joining SGINet by registering their Silicon Graphics machines! 💕 We now have 78 machines in the list and five currently online.
sginet.flexion.io/#/download

· Public

/usr/people/flexion @flexion@oldbytes.space

@LAYERED mostly the hard way, build.. fail.. debug.. repeat. but sometimes using it for analysis, to help identify big endian related issues, which saves a lot of time instead of guessing.
In GTA we needed some help by AI to backport effects to fixed function pipelines, where we had a hard time figuring out how to achieve the same result on VPro and FireGL without shaders and limited resources. And even with AI help, it took countless hours to get it right and performant enough for old systems.. and it still needed valuable input by very experienced GL developers.

· Public